Accepts all Radius and Edge Expansion Cards, Networks, eliminating or reducing the need for external switches while avoidingįacilitate precise gain setting resulting in unmatched sound quality. View modes make navigating through large matrices a breeze. Making it possible to design very large and complex systems around a single A Next-generation SHARC Dual-core ProcessorĮnables a Composer Super Matrix – placing the burden of large matrices in oneĬore while freeing the second core for general purpose signal processing – Supports upcoming recording and archiving,Īudio media playback, digital messaging, and automatic unit backup for rapid Enables soft-codec conferencing andĬomputer-based multitrack recording or playback. Of full bandwidth AEC with unparalleled clarity and intelligibility. The reduced cost of the 4×4 makes it extremelyĬompetitive in applications where many Dante endpoints are routed to a primaryĭSP and fewer analog connections are required.Ĭonferencing applications the dual-core coprocessor provides up to 16 channels The two differ only in analog I/O, logic output, andĮxternal control input capacity. Radius NX 4×4 (4 analog inputs, 4 analog outputs) and Radius NX 12×8 (12Īnalog inputs, 8 analog outputs). The Mobius uses Waves Nx with different defaults (Room Ambience set to 35 vs 17).Symetrix Radius NX 4x4 4 in, 4 out DSP, configurable USB audio, I/O expansion card slot, 64圆4 redundant Dante Product Highlights Spatial Sound only works at 16-bit / 24-bit 48 kHz. You can set the DAC to whatever sample rates it exposes from the playback device settings. You can play music in the background while running a game, and the HRTF will apply only to the game stream. Spatial Sound only works on surround streams and ignore stereo streams, so applications like stereo music players will not be affected. You may have a better experience with DTS Headphone:X as it has profiles for many headphone models. Just buy one of the Spatial Sound renderers from the Microsoft Store and use them with any headphones. Given that Windows Sonic is the future for Xbox and PC games going forward, 7.1-channel HRTFs are not worth investing in. This works with older applications but it will never support object-based audio. In older sound card / virtual playback device based HRTF soflutions, the mix format is 7.1 channels. MPC-BE has been updated to use the best supported format such as 7.1 channels instead of the mix format. It didn't work with MPC-BE because when using headphones the system mix format is still reported as 2-channel. The API used by games is called Spatial Sound. It can either downmix for headphones using a HRTF renderer like Dolby Atmos for Headphones / DTS Headphone:X, or output an Atmos bitstream over HDMI for an AVR. Windows Sonic gives true object-based audio in games that support it, and 7.1 channels in others. When playing E-AC-3 Atmos content with DTS Headphone:X, the 9.1.6 channels are flattened to 5.1 channels.Ĭlick to expand.The Mobius uses Waves Nx with different defaults (Room Ambience set to 35 vs 17). E-AC-3 Atmos content is only supported on Media Foundation players like Windows Media Player and UWP apps, and it only seems to render extra channels when used with the Dolby Atmos for Headphones renderer. The latest build of MPC-HC now supports 7.1-channel output when Spatial Sound is enabled. This is better than using a virtual playback device. If you have a sound card that exposes a 7.1-channel playback device, you can just use Equalizer APO to apply whatever HRTF you want for free and output stereo for headphones. If you don't care about object-based audio, then the Mobius' 7.1-channel mode with 3D on is the most realistic of them all. When playing E-AC-3 Atmos content with DTS Headphone:X, the 9.1.6 channels are flattened to 5.1 channels.ĭTS Headphone:X also has correction profiles for many headphone models to provide the most accurate HRTF. The latest build of MPC-BE now supports 7.1-channel output when Spatial Sound is enabled. I purchased both DTS Headphone:X and Dolby Atmos for Headphones and I prefer one over the other depending on the title. Even with my Mobius I have ultimately disabled its 3D & head tracking and just use Windows' Spatial Sound as an increasing number of games support Spatial Sound. While it will work with any sound card / DAC, I would avoid such software solutions and just get an Audeze Mobius with integrated Waves Nx for head tracking. Waves Nx uses a virtual playback device IIRC.
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